field ops

There’s a new set of EPF gear available for agents to purchase with the medals they earn from completing the EPF Field-Ops missions. The new gear is the EPF Stealth Gear and it looks very cool.

The set is made up of several different pieces, which include:

  • Dark Vision Goggles
  • Blue Power Cell
  • Canister Camouflage
  • Sneak-ers

The total cost of all the items in the set is 12 medals. This is the fifth set of gear for EPF agents, the other sets are Agent, Tactical, Comm and Tech. What do you think of the new EPF Stealth Gear? Will you be spending your hard-earned EPF medals on it?

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There’s a new Field-Ops Mission available for EPF agents. As always, click on your spy phone and head to the EPF HQ building to accept the assignment and get started. This time, Agent D has prepared a special stealth training exercise. She has hidden a micro-computer in an everyday object. You need to search the island for it, but remain undetected.

The object is hidden in the plant in the corner of the Coffee Shop. Once you stand over it, your spy phone will turn green and vibrate, and you can click on it to begin this week’s puzzle.

The puzzle this week is the Decrypt the Passcode game. You need to match the piece on the right with the correct one in the field of pieces on the left. When you complete the puzzle, you’ll get another EPF medal, which you can turn in for special gear.

There’s also a message from Dot at the end that mentions something about EPF classes. We’ll learn more next week.

Message from Dot - EPF Field Ops 42

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Thumbnail image for Club Penguin Field Ops 34 – Citizen Computers

Club Penguin Field Ops 34 – Citizen Computers

It’s time for another EPF Field-Ops mission in Club Penguin. Check your spy phone and then head to EPF HQ to pick up the latest assignment. Here’s what Gary has to say this time: We have evidence that Herbert and Protobot are using citizen computers for their plans. We must act quietly. Work together to […]

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Thumbnail image for Club Penguin Field Ops 33 – Herbert’s Hidden Device

Club Penguin Field Ops 33 – Herbert’s Hidden Device

In the latest Club Penguin Field Ops Mission, Herbert the Polar Bear has hidden a device inside a box and EPF agents must find and disable it. To start this mission, click on your spy phone and head to HQ. Now head for the Box Dimension. You can get there most easily by going to […]

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Thumbnail image for Club Penguin Field Ops 26 – Booth

Club Penguin Field Ops 26 – Booth

Another Club Penguin EPF Field Ops Mission has arrived. EPF agents should see their spy phones blinking red when they login. To get started, click your spy phone and teleport over to Club Penguin EPF HQ. There you can accept this week’s Field Ops assignment. This week, we learn that the signal detected in last […]

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Thumbnail image for Club Penguin Field Ops 20 – Telephone

Club Penguin Field Ops 20 – Telephone

Hard to believe, but there have now been twenty Club Penguin Field Ops missions. Maybe I’m having trouble believing there have been twenty because Club Penguin keeps repeating the same puzzles over and over again. This time, Gary needs us to seek out the final part for the new defenses, which is disguised somewhere on […]

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Thumbnail image for Club Penguin Field Ops 13 – Wrecked Vehicle

Club Penguin Field Ops 13 – Wrecked Vehicle

Field Ops 13 is here and in this assignment for the EPF, you’ll need to track down a wrecked vehicle. The EPF needs you to shut down the vehicle’s computer before the technology inside can be used against us. To complete the mission, head to the Command Room as always and accept the mission. Then […]

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Thumbnail image for Club Penguin Field Ops 7 – Beacon Power

Club Penguin Field Ops 7 – Beacon Power

Another week, another Club Penguin EPF Field-ops mission. Check your EPF spy phone to get started. In this mission, you need to work on fixing the lighthouse beacon’s broken power system. The first step is to use your EPF spy phone to travel to the Beacon (top of the lighthouse). Or you can use the […]

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