club penguin missions

Attention EPF agents: there is a new Field Ops mission available. This new mission is tied in to the Rockhopper’s Quest event happening right now. Gary the Gadget Guy needs you to board the migrator and travel to remote island. Once your arrive on Shipwreck Island, you need to set up an EPF radio antenna in the new beacon there.

To do this mission, first go to the EPF Headquarters and accept the mission. Then head to the beach and board the Migrator. You’ll need to stop at the first two islands to pick up the materials. When the Migrator arrives on Shipwreck Island, go to the top right corner to set up the beacon from the equipment. Your phone will vibrate and light up.

Click it to play the mini-game, which is the circuit board battery game (a very popular puzzle for Field Ops Missions). Once you complete it, you’ll be done with Field Ops 70. Congratulations, agent!

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There’s a new Field-Ops Mission available for EPF agents. As always, click on your spy phone and head to the EPF HQ building to accept the assignment and get started. This time, Agent D has prepared a special stealth training exercise. She has hidden a micro-computer in an everyday object. You need to search the island for it, but remain undetected.

The object is hidden in the plant in the corner of the Coffee Shop. Once you stand over it, your spy phone will turn green and vibrate, and you can click on it to begin this week’s puzzle.

The puzzle this week is the Decrypt the Passcode game. You need to match the piece on the right with the correct one in the field of pieces on the left. When you complete the puzzle, you’ll get another EPF medal, which you can turn in for special gear.

There’s also a message from Dot at the end that mentions something about EPF classes. We’ll learn more next week.

Message from Dot - EPF Field Ops 42

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Thumbnail image for Club Penguin Field Ops 32 – Herbert’s Back

Club Penguin Field Ops 32 – Herbert’s Back

With all the action going on in the past few weeks, it’s no surprise that Herbert’s behind things. As we know, he has returned and is making trouble for the EPF. In this week’s Field-Ops task, Gary informs us that Herbert is claiming that he has rebuilt the Protobot and wants you to check other […]

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Thumbnail image for Club Penguin Field Ops 25 – New Enemy Signals

Club Penguin Field Ops 25 – New Enemy Signals

It’s hard to believe, but there have already been 25 Club Penguin EPF Field Ops Missions. As the 25th mission begins, we are told that the enemy has gone quiet. Your new assignment is to search for new enemy signals. To get started, head to the EPF HQ to accept the new assignment. Your clue […]

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Thumbnail image for Club Penguin Field Ops 23 – Everyday Phoning Facility

Club Penguin Field Ops 23 – Everyday Phoning Facility

There is a brand-new Field Ops Mission to play this week, even though it arrived a little later than usual. This time, the enemies have taken things right to the EPF House. Agents have been locked out of the EPF HQ and you need to go to the Everyday Phoning Facility, which is the secret […]

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Thumbnail image for Club Penguin Field Ops 20 – Telephone

Club Penguin Field Ops 20 – Telephone

Hard to believe, but there have now been twenty Club Penguin Field Ops missions. Maybe I’m having trouble believing there have been twenty because Club Penguin keeps repeating the same puzzles over and over again. This time, Gary needs us to seek out the final part for the new defenses, which is disguised somewhere on […]

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Thumbnail image for Club Penguin Field Ops 19 – Enemy Signals

Club Penguin Field Ops 19 – Enemy Signals

The Club Penguin Field Ops missions continue with the nineteenth task in the series. This week, Gary needs EPF agents to search the island for more enemy signals. As always, your first stop should be the EPF Command Room to get the new assignment. Then go to the Beach and waddle down to the bottom […]

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Thumbnail image for Club Penguin Field Ops 14 – Radio Scanner

Club Penguin Field Ops 14 – Radio Scanner

Another Field Ops mission is here. As always, click on your blinking red spy phone to begin and travel to the EPF Command Center to get your next assignment. This week, we learn that the EPF suspects that the villain behind all the vandalizing going on may not be Herbert after all! Does that mean […]

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Thumbnail image for Club Penguin Field Ops 12 – Clock Tower

Club Penguin Field Ops 12 – Clock Tower

Another week, another EPF Field Ops mission. This week takes us to the Clock Tower at the Snow Forts. The mission briefing this time pretty much tells you exactly where to go. To get started, click on your spy phone to go to the command center and then accept the new Field Ops mission. Then […]

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Thumbnail image for Club Penguin Field Ops 11 – Dangerous Speaker

Club Penguin Field Ops 11 – Dangerous Speaker

There’s another Field-Ops mission available today in Club Penguin. This is Field-Ops #11, Dangerous Speaker. Your assignment is to locate a speaker somewhere on the island that someone has rigged to cause serious damage. Just like with all Field-Ops missions, the first thing you need to do is report to the EPF Command Center to […]

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