club penguin mission

Well, Club Penguin is trying to pass this off as “a new mission update” but the news is really that we all have to wait longer–a lot longer for Mission 11. There is a new blog post on the main Club Penguin blog and it provides a new sketch, but what it’s really saying is that Mission 11 is still months away. Remember that it’s been fourteen months already since Mission 10 came out, so it could be as much as a year and a half between missions. I sure hope this one is really good, because PSA members really haven’t had much to do for a very long time.

There aren’t many details about the mission given out in this latest “update.” The picture is of Herbert sitting at a computer with Klutzy and laughing. And all they really say is that Herbert is very determined. Well, duh!

At least there’s more time for new penguins to get ready and do all the earlier missions so that they can play Mission 11 once it is released. If you need help or all of the missions, we’ve got it here:

Club Penguin Mission Cheats and Walkthroughs


Club Penguin Mission 8, Mysterious Tremors, takes you deep underneath the Club Penguin island, hot on the trail of Herbert the Polar Bear. You’ll need to foil yet another one of Herbert’s evil schemes to save the island from disaster. Here is the complete step-by-step guide to Mission 8!

  • Talk to Gary at HQ and he will tell you about some strange earthquakes happening all over Club Penguin. He’ll give you a mission to investigate what’s going on.
  • Take the brown hat on the hook behind Gary. It’s a propellor hat and you’ll need it later.
  • Go to the Dock to investigate the current tremor. Herbert and Klutzy will appear. Herbert is driving a huge drill. Herbert will tell you that he’s used the drill to create several tunnels underneath the island and then taunt you.
  • Herbert will produce a map of the tunnels but he drops it and Klutzy cuts it in half. Then the two pieces float away and Herbert drives off.
  • Take the lamp that they leave behind and place it in your inventory.
  • Follow the map pieces by first going to the town.
  • One piece of the map will land on the Night Club roof but the other keeps going. Follow it first to the Snow Forts and then to the Plaza, where it will land inside the newspaper that a green penguin is holding. Talk to him and he’ll mention that he’d really like a pizza.
  • Go inside the pizza parlor and order the pizza that the green penguin requested. Put the pizza in your inventory and then go back outside.
  • Give the pizza to the green penguin and ask him for the newspaper in return. Put the newspaper in your inventory and then click on it to get the piece of the map.
  • Next go to the Town on your map and walk inside the coffee shop. Talk to the shopkeeper and then offer to help pick up the cookies from the floor. This will launch a mini-game where all you have to do is pick up all the cookies and put them in the jar. It’s pretty easy.
  • After you’re done, move the cursor to the side to get the arrow and click to return to the shop. The shopkeeper will thank you and give you a cookie which you should put in your inventory.
  • Go outside and give the sad green puffle the brown propellor hat and the cookie. He’ll fly up in the air and knock down the second piece of the map. Pick it up and then combine it with the first one in your inventory to produce the full map.
  • Next return to the Dock and go inside the large tunnel that Herbert created with the drill. Move to the right until you see two tunnels side by side. Click on the map and follow the choices that the map lists to navigate through the tunnels. Turn on the lamp in your inventory so that you can see!
  • You’ll arrive underneath the Gift Shop. Use the spanner/wrench in your tools to unscrew the pipe hanging in front of the door.
  • Next, go to the Beach on your map and walk inside the lighthouse. Talk to the orange penguin and get the box of balloons.
  • Talk to the purple penguin about the Cream Soda and ask him about taking a barrel. Then put it in your inventory.
  • Finally, pick up a piece of the net lying on the ground.
  • Now go to the Ski Village on your map and walk inside the Winter Sports shop. Take the box of tent pegs.
  • Return to the Gadget Room inside of the HQ and talk to Gary. Get his permission to take the tank of super helium. Then pick up the hammer on the wall behind him (it’s above the bowling ball) and the tank of helium.
  • Take a balloon out of the balloon box in your inventory and put it on the tank to inflate it. Then put the inflated balloon in your inventory.
  • Return to the tunnel underneath the gift shop. You can get there either by following the map through the tunnels or by going inside the Gift Shop, walking downstairs and then exiting through the door marked, “Closed.”
  • Do the following steps very quickly, because if you take too much time you will have to start over!
  • Shake the barrel of cream soda very quickly until it is about to explode and then place it under the gift shop.
  • Click on your map to return to Town and then place the inflated balloon on the Gift Shop.
  • Quickly place the net underneath the gift shop. Put the pegs on the net and then use the hammer to pound the pegs into place.
  • Tip: click on the gift shop door to do each step (not on the ground).
  • The two penguins standing outside will be very happy that you fixed the Gift Shop.
  • Go back to the Dock and into the tunnels. The tunnel will now be open underneath the Gift Shop. Go through it and you will see Herbert’s drill parked in the tunnel.
  • Use your spanner wrench to loosen the gear from the drill and then put it in your inventory.
  • Go through the tunnel on the left to enter the Boiler Room.
  • Click on Herbert to talk to him. He will be surprised to see you. In a fit of rage he will break the boiler, which is now about to explode.
  • After he leaves, your secret agent phone will ring. Answer it and G will tell you to fix the boiler.
  • A mini-game will launch where you need to reconnect the pipes from the top left corner to the bottom right corner. Click on a piece and then on an adjacent piece to switch them. Keep doing this until you’ve connected the pipes. Once you have, click out of the game. Your phone will ring again and Gary will summon you back to HQ.
  • Return to HQ and speak to Gary. Tell him that you found the gear and give it to him.
  • The mission will be complete! Congratulations and don’t forget to pick up your medal and gift.


Thumbnail image for Rockhopper’s Plants Growing

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