club penguin knight’s quest

A nice surprise in this year’s edition of the Club Penguin Medieval Party is that there are two different Knight’s Quests that Club Penguin members can do. The first Knight’s Quest is just like last year’s version, but with new prizes. But the second quest is all new and has some fun puzzles and an epic battle with a dangerous “dragon.”

First Challenge

To get started, go to the Underground Pool and enter the gate to the right. You’ll arrive in a room that has an island surrounded by what looks like molten lava but is really hot sauce! The objective for this room is to throw snowballs (use the T key for faster throwing) at the torches that each of the four statues in the corners are holding. It takes three hits to quench each torch, but if you wait too long between throws, the torches will flare up again. Once all four torches are extinguished, you can walk across a stone bridge that appears at the top of the room and enter the next area for the second challenge.

Second Challenge

The next room’s challenge features a slider puzzle. You need to slide the key into the lock. You can move the key in any open direction by clicking on one of the arrows. It will slide all the way until it hits an obstacle. The key and lock positions are different each time you do the puzzle, so there’s no one exact way to solve it. Once you finish the puzzle, it will lift up and you can pass through to the next room.

Club Penguin Knight's Quest 2 Slider Puzzle

Get the key into the lock to solve the puzzle and proceed in the quest.

Third Room

The next room doesn’t have a challenge, but it does have a free item! Walk over the bridges to the right and pick up the free item, which is a Noble Horse. It’s a cute little toy horse made out of cardboard boxes and you can ride it. Once you’ve picked it up, keep going to the right side of the room to the exit. And prepare to enter the Dragon’s Den!

Dragon’s Den

Club Penguin Dragon

This dragon is powered by electricity?

Now you’re in the dragon’s den. You must fight this mighty and…um…electrical powered dragon. Use your snowball throwing skills to fill up the barrel with water. Once it’s full, the light on top of the water cannon will turn green and then you can press it to douse the dragon in water. Repeat this three times and the dragon will break down. Hey, water and electricity don’t mix! Sometimes if it takes too long for you to fill the water barrel, the dragon will breathe fire on the cannon and you’ll have to start over. Once you have defeated this electrodragon, the gate in the upper-left corner will lift and you can proceed into the treasure room.

Club Penguin Dragon's Den

Inside the Dragon's Den in Club Penguin

Dragon’s Treasure Room

The final room on the quest is a very odd treasure room. Of course, there’s lots of gold and treasures all over, but what’s with the giant toothbrush and coffee floating in the hot sauce? Walk all the way to the upper-left corner to get the two free items here. First, there’s a pile of dragon’s gold that you can place in your own igloo. Second, there’s a special collectible pin: a toothbrush pin. Grab them both and then exit through the upper-right corner to finish this quest.

Collect the dragon's gold and the toothbrush pin in the treasure room. Yeah, that's right. A toothbrush pin.

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In this year’s Club Penguin Medieval Party, there are two different Knight’s Quests that you can go on. The first one is very similar to last year’s quest and uses all the same puzzles and activities. But the free item and prizes are different, so even if you finished it last year, you’ll want to give it another try. Here is a walkthrough for the entire quest.

Challenge 1

In the first room, the goal is easy. You just need to light up all five orbs. To light up the orbs, walk onto the platform in front of each one. When all five have been lit, the gate in the back of the room will open and you can proceed to the next challenge.

Club Penguin Knight's Quest Challenge 1

To light up the orbs, step on each platform.

Challenge 2

The next room has another simple challenge. You need to hit 50 targets in the room with snowballs. You can use the snowball icon on your toolbar, but it’s much faster to throw them using the “T” key. There’s a counter in the bottom right corner of the screen to show you how many you have left. Once all 50 are hit, you can walk through the gate on the left side. Before you leave, make sure you pick up the special free item on the right side of the room. It’s the staff and shield.

Challenge 3

The next challenge is a lot harder. It’s a maze and to solve it you’ll need to know how to decode the symbols that appear on the sign above in the starting room. Use these symbols to navigate the maze in the correct order and you’ll arrive safely in the next room. Before you go, waddle over to the big box, which has a free iron helmet. This is the first part of the full iron suit of armor that you can earn on this quest. After you pick up the armor, walk through the maze in the following order:

  1. Down
  2. Left
  3. Down
  4. Right
  5. Right
  6. Up
Club Penguin Knight's Quest Maze Start

Pick up the iron helmet before you navigate the maze.

The Final Room

Once you successfully complete the maze, you’ll end up inside the final room. There’s no challenge here: just a free item! Up at the top of the staircase, you can grab the Iron Armour, which will complete your armor set. You can exit through the door on the right when you’re done.

Armor Room in Club Penguin Knight's Quest

Just go to the top of the stairs to claim your reward for finishing the quest.

And that’s it for the first Knight’s Quest. The rooms and challenges are all the same, but you did get a really nice new set of armor. Now you can proceed onto Knight’s Quest 2!

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How to Do the Knight’s Quest in Club Penguin

One of the best parts of the 2009 Club Penguin Medieval Party is the Knight’s Quest, which is available only for members. You can get a full set of Golden Knight’s armor by completing all the different challenges in the quest. Here is the complete guide to how to finish the Knight’s Quest and get [...]

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