club penguin epf

Thumbnail image for Club Penguin Field Ops 29 – Aqua Grabber Parts

Club Penguin Field Ops 29 – Aqua Grabber Parts

There’s another new EPF Field Ops mission this week. This week’s task is to prevent the enemy from obtaining Aqua Grabber parts. The security system at the main aqua grabber machine at the iceberg stopped the intruder, but EPF agents must secure the remaining aqua grabbers on the island. To start the mission, head to […]

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Thumbnail image for Club Penguin Field Ops 27 – Tire Tracks

Club Penguin Field Ops 27 – Tire Tracks

There’s another new Field Ops mission in Club Penguin. This time, strange tire tracks were seen leaving the scene of last week’s field ops mission. The tire tracks lead right to the Ski Village and EPF agents need to search there for more signals. As always, head to the EPF HQ Command Center to accept […]

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Thumbnail image for Club Penguin Field Ops 26 – Booth

Club Penguin Field Ops 26 – Booth

Another Club Penguin EPF Field Ops Mission has arrived. EPF agents should see their spy phones blinking red when they login. To get started, click your spy phone and teleport over to Club Penguin EPF HQ. There you can accept this week’s Field Ops assignment. This week, we learn that the signal detected in last […]

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Thumbnail image for Club Penguin Field Ops 25 – New Enemy Signals

Club Penguin Field Ops 25 – New Enemy Signals

It’s hard to believe, but there have already been 25 Club Penguin EPF Field Ops Missions. As the 25th mission begins, we are told that the enemy has gone quiet. Your new assignment is to search for new enemy signals. To get started, head to the EPF HQ to accept the new assignment. Your clue […]

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Thumbnail image for Club Penguin Field Ops 24 – VR Hologram

Club Penguin Field Ops 24 – VR Hologram

The newest Club Penguin EPF Field Ops mission is here. Click on your EPF spy phone to head to the HQ and accept this new assignment. This week, the EPF is still on Red Alert and enemy programs have damaged systems in the VR Hologram Headquarters. Walk over to the transport tube and head to […]

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Thumbnail image for Club Penguin Field Ops 23 – Everyday Phoning Facility

Club Penguin Field Ops 23 – Everyday Phoning Facility

There is a brand-new Field Ops Mission to play this week, even though it arrived a little later than usual. This time, the enemies have taken things right to the EPF House. Agents have been locked out of the EPF HQ and you need to go to the Everyday Phoning Facility, which is the secret […]

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Thumbnail image for Club Penguin Field Ops 22 – Another Popcorn Device

Club Penguin Field Ops 22 – Another Popcorn Device

There’s a new Club Penguin EPF Field Ops mission available this week. In this mission, you need to locate and disable what appears to be another popcorn device–something similar to what Herbert used at the end of PSA Mission 12 to destroy the PSA HQ. To start the mission, click on your spy phone and […]

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Thumbnail image for Club Penguin Field Ops 21 – Computer Bug

Club Penguin Field Ops 21 – Computer Bug

Another Club Penguin Field Ops mission has arrived for EPF agents. This one requires agents to locate a computer that has become infected with an advanced computer bug and then fix it. Finding the computer that is infected is very easy. You don’t even have to leave the EPF Command Room! To get started, click […]

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Thumbnail image for Club Penguin Field Ops 20 – Telephone

Club Penguin Field Ops 20 – Telephone

Hard to believe, but there have now been twenty Club Penguin Field Ops missions. Maybe I’m having trouble believing there have been twenty because Club Penguin keeps repeating the same puzzles over and over again. This time, Gary needs us to seek out the final part for the new defenses, which is disguised somewhere on […]

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Thumbnail image for Club Penguin Field Ops 19 – Enemy Signals

Club Penguin Field Ops 19 – Enemy Signals

The Club Penguin Field Ops missions continue with the nineteenth task in the series. This week, Gary needs EPF agents to search the island for more enemy signals. As always, your first stop should be the EPF Command Room to get the new assignment. Then go to the Beach and waddle down to the bottom […]

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